It would not be weird at all. I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. Get your friends to play it, get your family to play it, get as many people as you…
Все записи unity
recently i was watching a youtuber play mario party against 3 other AI controlled characters and it got me thinking. when it comes to games like mario party (Or any other game where you have an AI controlled opponent like XCOM) how do developers even begin to design an AI opponent who isnt automatically faster than you in a mini game of speed, or doesnt automatically know the solution to a puzzle in a room before you do and still has to figure it out, or cant guess the correct solution to a quiz automatically, all while still making it feel like you could actually lose to the AI without it feeling overly unfair?
Whenever we design anything, we usually start from the goal and work our way backwards. Our goal for these AI players is absolutely not for them to try to win — that would actually be quite easy, as you say. If we wanted the AI to win, it would always …
Wait a minute…“indie” means you dont need a publisher, right? Wouldn’t that technically mean inhouse Nintendo games are indie? 🤔
«Indie» today primarily refers to budget size more than any relationship to a publisher. Many indie games get assistance from small publishers who provide independent studios with marketing, logistic, and funding support. A smaller-scoped game like Unr…
Hi, I want to ask is there’s any requirement to emailing feedback to developers? Or should we just fill out in game survey forms and not send mails? Thank you in advance
You shouldn’t email developers directly unless they’ve explicitly told you to do so. Game devs (especially AAA devs) aren’t interchangeable and we don’t all work on the same thing, have the same expertise, or even work within the same team. For example…
Follow up, why don’t escort NPC have a sort of reverse rubber banding, so when the NPC gets X distance ahead they become Y% slower and then match players speed when the player is close enough/in front of the NPC?
NPC Escort design has evolved since players had to escort the Defias Traitor to Sentinel Hill way back in 2004. We usually break it down based on the goal of the quest. If the goal is to protect the escorted NPC, then no real changes are necessary — th…
I must ask you what may be the most important question in the history of this blog. Why on God’s green earth do NPCs, especially ones on escort missions, NEVER match the player character’s speed? They ALWAYS seem to be a half-step slower, even when they have to lead the PC to a different location. Why is this such a common occurrence?
It’s so players can catch up if they get distracted or stalled by other things like fighting, treasure chests, or whatever. They’re purposely slow so that even players with really bad/slow reaction times (e.g. keyboard turners) can still do the quest. …
Data-Driven Decisions in Educational VR: The Impact of GameAnalytics on GRX Immersive Labs

We’ve had an awesome experience because it’s pretty seamless integrating the API. It’s very easy. We don’t need to worry about the calls or how to integrate properly. We just add the plugin. – Saurabh Saxena, Lead Developer at GRX Immersive Labs. GRX Immersive Labs, a renowned film and animation studio, has recently expanded its expertise into developing VR and video games. Their latest project, supported by Verizon, focuses on creating an educational experience that teaches students how to create music. Saurabh describes: In the app, students can move through a vibrant, interactive world, creating drum beats, playing the piano, and accessing a library of notes, all while learning about the cultural roots of music. They can complete an entire music production while exploring educational themes. It’s like Fortnite, but instead of battling, they’re engaging with music, creativity, and cultural…
Mario Wonder, Mario Party, both latest Zelda’s, HAL, GameFreak, Insomniac, and several others had major leaks within the last year and a half. I feel like this has been ramping up in frequency and the scale of stuff getting put out to the public has been nuts. What on Earth is going?
The quantity of leaks jumped tremendously starting in 2020, when the world was forced to switch to remote work for the next two years. Operational security procedures up to that point were primarily focused on maintaining security around workers spendi…
Is there a “wrong/right” way to boycott a game (besides obivious attacks and death threats? I can’t find the tweet nor recall the specifics, but it was about an not related developer talking about how the fanbase should be better in how to boycott or else it would damage the franchise long-term wise in ways nobody wins. Even if what the fanbase was angry about is valid.
The answer to your question entirely depends on what your goal actually is. A boycott isn’t a goal by itself, it is a means to an end — usually the players are mad about something and the boycott (or whatever else — review bomb, harassment, doxxing, de…
Is NDA common in the game industry? Is there any consequence to me as a employee in my career to sign one of these?
NDAs are super common in the game industry. Most games have some kind of marketing/promotional schedule for when information is supposed to drop in order to build interest and excitement about the game’s release, leaking can sabotage those plans and hu…