We’re not seeing profits from games being higher than ever before. We’re seeing record profits from successful games and we’re seeing a bunch of unsuccessful games pull the profits down because those unsuccessful games cost just as much as the successf…
How do you see the price versus value proposition of the new PS5 Pro, as a developer? It feels like the increase in graphical fidelity is fairly low compared to the man hours put into achieving it, and the cost for the consumer. On the other hand, PC gamers often spend twice as much money on a desktop PC, so maybe there’s a market for it. What do you think?
Some of my coworkers and I actually discussed this issue on the day the PS5 Pro was announced during some downtime. Our general consensus was that the PS5 Pro is a decent value for a gaming enthusiast who hasn’t managed to get a PS5 by now and still wa…
I’m willing to accept that AAA games should often be sold at a higher price to help deal balance the increasing cost of development. Do you think that companies would do better to raise prices quickly and wait out the sticker-shock or to try and raise prices very slowly to attract less attention?
I’m pretty sure that, as an industry, we’ve mostly already moved beyond that. Haven’t you noticed just how many AAA game releases these days aren’t about a single sale but live service? The live service model is the price increase. The cost of developm…
How do pro consoles affect what happens to developing games if any, considering you have to make a game that also has to work on the less powerful console.
We typically have a «target» platform that we’re primarily aiming at. That’s what gets the majority of the work, that’s what we build our stuff on. That might be the PS5, the PC, or whatever. Our target platform is typically the platform we believe wil…
Recent releases & Legacy tool sunset: What’s new and what’s next
The legacy version of GameAnalytics (V2.5) will no longer be available from 1st of October. We’ve been gathering feedback from users of our legacy platform to identify functionality they miss in the new platform. Most of the requested features are now available, with the remaining areas either in development or set to be released soon. Read on to learn what has been added and what’s coming next. Our previous updates GameAnalytics V3 now live GameAnalytics H1 Update: New Product Improvements GameAnalytics’ Journey to Analytics Excellence – H2 2023 Updates and Improvements Recently added Current day Viewing live data was only possible via our real-time feature, showing data from the last 24 hours. Now, you can view all metrics for the current on-going day (UTC). Select the current day manually or click the toggle in the date picker to disable/enable. Metrics…
Shouldn’t Overwatch also have the same problem then in regards to visual clarity? I’m sure if you were to give people Juno and Brigitte people would struggle telling what their role is probably confusing Brigitte as a Tank given she has a shield just like Reinhardt. Only Baptiste has said cross on his outfit which if he didn’t people might confuse him from DPS since he carries a healing grenade launcher. Yet the only character design problem ive seen people talk about is Venture.
While this is true, it’s a very different situation. Overwatch is an old game, it’s been running for eight years now. When Overwatch launched, there wasn’t anywhere near the kind of well-established competition that there is today. When Overwatch launc…
Would you agree that one of the only ways Concord stood out from its competition was through its character designs? Going just off their clothing, their color palettes are hideous.
Concord really needed better character designs. When the player experience is greatly changed by the character or role the player chooses to play, the way that character or role is played must be clearly conveyed through its visual design. I thought Co…
Under what umbrella does a camera for a 3D game tend to fall? That is, is it more of a game design concern, art direction concern, or engineering?
It’s primarily a feature handled by game design and engineering. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.Let’s say that…
Hello, I’m an aspiring game developer generalist but I honestly have no clue where to start, and my lack of attention span does not make it any better, do you have any advice on how to start learning to become a generalist?
It really depends on what you want to do. If you want to be a hobbyist, then I suggest reading my guide on the [minimum competence needed] to be able to contribute to a game development team. Then, start doing each of these things — write code, create …
Hello, I’ve been paying attention to Dustborn and the only actual question I would like to make is if you see anything worth dissecting on the fact that it got tax money from the EU? Games funded by a government are very rare, so I wonder if analyzing the game from that perspective provides something interesting into game development.
Getting tax breaks and incentives from various governments is actually very common. Government investment is often a lot like scholarships to university — they have bundles of money set aside for applicants that meet certain criteria. Most governments …