How do pro consoles affect what happens to developing games if any, considering you have to make a game that also has to work on the less powerful console.

We typically have a «target» platform that we’re primarily aiming at. That’s what gets the majority of the work, that’s what we build our stuff on. That might be the PS5, the PC, or whatever. Our target platform is typically the platform we believe wil…

Recent releases & Legacy tool sunset: What’s new and what’s next

The legacy version of GameAnalytics (V2.5) will no longer be available from 1st of October. We’ve been gathering feedback from users of our legacy platform to identify functionality they miss in the new platform. Most of the requested features are now available, with the remaining areas either in development or set to be released soon. Read on to learn what has been added and what’s coming next. Our previous updates GameAnalytics V3 now live GameAnalytics H1 Update: New Product Improvements GameAnalytics’ Journey to Analytics Excellence – H2 2023 Updates and Improvements Recently added Current day Viewing live data was only possible via our real-time feature, showing data from the last 24 hours. Now, you can view all metrics for the current on-going day (UTC). Select the current day manually or click the toggle in the date picker to disable/enable. Metrics…

Under what umbrella does a camera for a 3D game tend to fall? That is, is it more of a game design concern, art direction concern, or engineering?

It’s primarily a feature handled by game design and engineering. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.Let’s say that…