I must ask you what may be the most important question in the history of this blog. Why on God’s green earth do NPCs, especially ones on escort missions, NEVER match the player character’s speed? They ALWAYS seem to be a half-step slower, even when they have to lead the PC to a different location. Why is this such a common occurrence?

It's so players can catch up if they get distracted or stalled by other things like fighting, treasure chests, or whatever. They're purposely slow so that even players with really bad/slow reaction times (e.g. keyboard turners) can still do the quest. If they moved as fast as the player at top speed, those left behind would never be able to catch up.

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