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What are your personal thoughts on Generative AI? What are your thoughts as a game designer if those are not in sync?

For the sake of this discussion, let’s first set aside all of the legal, ethical, and sustainability issues that currently exist with generative AI. Let’s assume that we have a magic solution that will solve all of those problems as they stand.The big …

This is interesting news. The unionization of the Diablo team means that three of the four main game…

Diablo Devs Unionize Following Layoffs And Dissatisfaction With AI, Pay — AftermathThis is interesting news. The unionization of the Diablo team means that three of the four main game teams at Blizzard have unionized, leaving the Hearthstone and Battle…

Firstly: thank you for this blog and your time! Question: I might be overly cynical, but I’ve noticed that pubs have been pushing “big” CEs for new, often niche / indie / “indie” IPs over the last while — massive boxes, plastic tat, books, records, postcards, etc (sometimes without the game!) — and it’s felt… like a bit of a set up for a new IP or even an entire studio to fail. All of that spend on an unproven / unreleased IP or game can’t go unrecouped and it must balloon like crazy on top of general dev costs. Callisto Protocol is the most recent bad example that’s stuck in my mind, re: a new IP in a niche genre that’s making big promises. The immensity of its CE rose red flags for me as a buyer really into the genre, and decided against pre-ordering out of a gut feeling that something didn’t add up. Ultimately CalP’s issues ran deeper than an overstuffed CE, but I feel like it really didn’t help and contributed to its crash landing. Another new indie, niche, horror IP is getting the same big CE treatment: Reanimal, and I feel concerned the same way I did for CalP. I have total faith in Tarsier’s ability, but at the same time… it seems like a symptom of a greater unnecessary risk being taken under the surface. I’m reminded of EA’s really terrible marketing campaigns for Dante’s Inferno and Dead Space 2 that either directly or indirectly killed or crippled the IP or entire dev teams moving forward — re: no sequel to DI, DS3 was reshaped into a co-op microtransaction storefront to make more money. It seems like history is repeating itself, but with a different skin. I feel such immense pressure shouldn’t be put on a new IP, ESPECIALLY in a niche genre — it’s like pre-loading the gun for Ol’ Yeller while the dog is still healthy because you intend to actively pit it against the rabid animal that will guarantee you will be pulling that trigger later. What are your thoughts as someone within the industry? Are you seeing the same?

Honestly, Collector’s Editions have already been hiding in plain sight as the price hike that people have been dreading for years. All of the Collector’s Edition extras are inexpensive to manufacture at scale, which is what makes them worthwhile to pro…