Все записи unity

So I was having an interesting discussion with someone on the topic of animation clipping, & I thought since I’m not a game developer, I’d ask someone who is. So my question is, is it true that more scripted or “canned” interactions between two characters leads to less clipping than say if there are no canned interactions at all? Bc part of their design, is to create more visual accuracy, correct? So in other words, is a game with a more scripted gameplay style, more likely to have less collision detecting, since one would think that more scripted gameplay leads to more accurate animation clipping. Or is that not accurate?

Here’s the thing — animations don’t inherently have any sort of [collision detection]. They’re a lot like shadow puppets — they have no mass, they have no physics, they just exist as projections onto a screen. Animations just exist in space — they’ll p…