There’s still a lot of games that get released each year and most of them don’t make the news for delays, they just release and move on. Here’s a list of titles that shipped this year and did not have publicized delays:Mario Kart WorldDK BananzaKingdom…
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So I was having an interesting discussion with someone on the topic of animation clipping, & I thought since I’m not a game developer, I’d ask someone who is. So my question is, is it true that more scripted or “canned” interactions between two characters leads to less clipping than say if there are no canned interactions at all? Bc part of their design, is to create more visual accuracy, correct? So in other words, is a game with a more scripted gameplay style, more likely to have less collision detecting, since one would think that more scripted gameplay leads to more accurate animation clipping. Or is that not accurate?
Here’s the thing — animations don’t inherently have any sort of [collision detection]. They’re a lot like shadow puppets — they have no mass, they have no physics, they just exist as projections onto a screen. Animations just exist in space — they’ll p…
So Overwatch has gone into emergency maintenance, so the game is entirely unavailable. What kind of problems would require the entire server to be halted without warning?
There’s usually only one reason to do emergency maintenance and that’s securing some kind of vulnerability in the servers. This can be some kind of critical system update (e.g. the cloud services push some critical update) or it could be an emergency p…
With all the layoffs and studio closings/restructuring of the last few years, have there been any changes in higher level decision making? From, say, department leads to executives? Is AAA game making going to stabilize any time soon?
Game development is cyclical and typically lags behind the overall economic trends by a year or two because of the development time needed to actually take a game from pitch to launch. What this means is that players have primarily been seeing the resu…
Hi, I have a question that might seem weird. The question is about video game characters/enemies. Some enemies in video games are described as completely invincible. Does that simply mean that these characters lack a programed way of defeating them or are they also in reality completely invincible and that they will exist even when the video/computer games are destroyed and when the data also is destroyed? I know this question might seem very strange, even insane, but I have anxiety about this and that is the reason why I am asking you as an expert. Best regards, Christian
Don’t worry, Christian — you’re far from the only person unfamiliar with how computer software works. A software program is really a large set of explicit instructions to the computer on how to use data. Those data might be character models, animations…
If you’re making a game with a bunch of rules which interact in ultimately very complicated ways (mtg, balatro, minecraft, whatever), are there any methods or even gut check ways to check for infinites? Sure some infinites almost always wind up happening, but you don’t want it to be trivially easy. So, like, try to always have a decrement? Be super careful with recursions? Things like that.
With games that are based on combinations of things and continues to expand, you get a combinatoric explosion — it really isn’t anywhere near reasonable to test every combination in that kind of situation. We just don’t have that kind of development ti…
What are uncommon/unique reasons you see a game get the axe?
One project I worked on got cancelled because the lead engineer on the project and main technical architect had a heart attack and passed away. There wasn’t anyone else to step in and carry the project forward, so the higher-ups cancelled it. I was alr…
What are some common reasons on why games are cancelled/freezed, and what can we do to avoid it? Is it bad product management? Developers underestimating tasks? Clients always wanting to add something into the product, and we not being able to say ‘no’?
In these situations, there are two main kind of reasons why a game project gets put on hold or cancelled. The first is that reasons by the project team itself. The second is for reasons greater than the project itself.Every game project has some kind o…
This may be answerable in an archive post but tumblr search… I have an idea for a game, a 2-D rpg I would like to try to solo-dev. I don’t have prior dev experience. What would be a good tool to use for my first foray into amateur game making?
Short answer — since you have no experience at all with anything, use [RPG Maker]. If you can’t afford the retail price, wait for a Steam sale — it goes on sale quite often. For a longer answer as to why you should use RPG Maker, read on.In the words o…
Do you have any thoughts as as a designer Magic the Gathering becoming a grab bag of IPs? How about as a player of MTG given how often you referenced it in your posts?
Any given game can be broken up into two major parts — what I call the mechanics (the rules and specifics of the game) and the fiction (the story, characters, lore, and such). Games can vary quite a bit between how important the mechanics are and how i…