You said in your recent AI post that AI only can replace low level workers right now until it can find and fix its own mistakes. What roles specifically seem to be at the most risk in game development and what ones are the most immune regardless of rank (say, concept artists likely on chopping block but back end devs making the systems for art assets are safe)?

I put some thought into this and I really didn't like the conclusion I had to draw from the evidence. AI is fairly even across the board in what it does - as I said before, AI is like a super confident, super fast junior developer that is often wrong in ways that can only be detected by someone with significant experienced in that field. Since we depend on junior developers leveling up to become seniors with that experience, the fields that are the most at risk overall are most likely the fields that are rare and hard to fill. Specifically, I mean the junior "unicorn" roles like technical artist, VFX artist, graphics programmer, audio programmer, etc. are the ones in the most danger.

Studios can turn to AI as the "backup" if they can't find a candidate for those roles. They're already difficult enough to hire for, but with AI being a low-hanging kinda-ok alternative and without enough senior talent out there to keep the AI honest, I think we're looking at a significant loss in dev diversity for the next generation.

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