So, what’re the best tools, resources, etc. for both learning to code and for making games? I imagine you might get asked this a lot, but I don’t really have an answer yet.

Not everyone is the same, and everyone is different when it comes to their familiarity with how to do things.

Here's AAGD’s quick and easy algorithm to decide what you should use to build your game idea if you’re just starting out:

  • Do I know how to program? Do words like "object oriented” and “virtual function” have specific meaning to me? Unity, Unreal
  • Do I have some coding knowledge already? - Dragon Age Toolset, Skyrim Creation Kit, Source SDK
  • Am I starting on game development with no background whatsoever? Gamemaker, RPG Maker, Construct
  • I want to make an MMO! Stop. Make something simpler.

If you want to learn to code, it depends a lot on how self-driven you are. If you have trouble motivating yourself to do things, a local community college course for introduction to programming is probably your best bet. For those who are able to self-motivate and have little to no programming background, I suggest starting with C# and learning to use Unity alongside it. Microsoft has a great [C# learning resource] that has lessons and will walk learners through getting started and what the language is, and it uses Unity in its examples. If you want to learn C++, which is the language du jour of most game development (even Unity is really C++ under the hood), then I suggest working your way through the lessons at [LearnCPP].

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