You have talked at length at standard optimizations (LoD, not rendering things, deleting cars on a distant highway to avoid memory overflow, etc). What are the weirdest optimization strategies you have seen?

One of my favorites was detecting animated background characters on screen, skipping 80% of their animation updates, and instead interpolating between the animation frames during the missing frame updates. Since they were just auto-looping background characters and not often looked at, most players didn't notice a difference but it saved a lot on the animation calculation overall.

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