Is there a technical reason why official “randomizer” modes don’t appear in more games? These sorts of fan made modes have been popular for years, but I can only think of one game with an official randomizer (Bloodstained). I thought it could have something to do with the nature of modern games compared to retro ones that usually get the homebrew treatment, but even Elden Ring had a randomizer mod released. Is it just that most developers don’t see any value in features like this or is there something more to it?

Randomizers are a real headache for QA to test and for certification to validate. Certification requires that a player must be able to finish the game through normal play. Building in the necessary critical path enforcement via a randomizer is hard enough, having test verify that all such things are possible is difficult.

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