How many studios have you worked for in your career? From talking with other game devs with a similar amount of experience, does that that number feel about average or higher/lower?

I can't answer the exact number of studios I've worked for because I don't want to give any specifics that may identify me, but it is definitely more than five.

Compared to others I've met who have worked for similar amounts of time in the industry, the number of studios I've worked for is significantly higher. This is, in part, due to a feedback cycle - I got really good at rescuing and shipping features and systems that were in danger of being cut, so I would get hired to do that. But most games that have features and systems in trouble often have the entire project in trouble, which would often mean layoffs.

This has also led to me having a longer list of shipped titles than most and a much broader set of genres. I know some devs who have been in the industry almost as long as I have who've remained at the same studio for their entire careers. I can count on one hand the number of devs I've worked with who have worked at more studios than I have.

[Join us on Discord] and/or [Support us on Patreon]

Got a burning question you want answered?

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *