Hi, Veilguard dev here. Your analysis of the “”“restructuring”“” is pretty spot on. One small clarification: not doing DLC wasn’t a game team decision, it was an executive or business decision. A lot of us were begging to do DLC and longer term support.

My sympathies for your situation. I'm not surprised at all. I've always been a proponent of post-launch game support. DLC and continued support is a great training ground for juniors and mid-levels to level up their skills on lower-stakes content and features and post-launch content has a notably less brutal delivery schedule. I thought it was a big gamble when Veilguard marketing announced that there wouldn't be any post-launch content. Clearly the choice did not pay off.

For those who missed it, [click here for my analysis on the Bioware layoffs/restructuring]

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