Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

In times of economic difficulty or uncertainty, the number of overall jobs decreases because the number of cancellations rises. New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. Were I in your place, I would do two things - I would first widen my search to look for work in adjacent fields where I could train my primary skills, and I would secondly do amateur game dev in my spare time to use as experience as I apply for new jobs.

The first approach is to get a game dev adjacent job. If you're an artist, this could mean illustration, commissions, contract work, or whatever else. Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on. Producers should focus project management positions and the like. Designers are probably the hardest to find something nearby, a UX designer position or maybe working in training/simulation software or casino games would be a decent fit. Regardless what it is you find, find something to earn some money while you try to get the real job you want.

Secondly, work on your own game dev project in your spare time. Create art assets, build gameplay systems, create game content, do stuff to level up and grow your skills. The self-driven project experience will be noticed on your resume when you apply to positions. We hiring managers want to see that kind of stuff on resumes, especially if you can't find a job in the field. We know that finding a job is hard, we won't hold it against you when we're hiring at entry level.

It's important to remember that entry level work has lots of applicants. Luck plays as large a part in the hiring process as the resume and skills. This could mean that the hiring manager has already selected a candidate or has a candidate further along in the interview process than you at the time of application, or that we already have an offer out for someone, or that the project has changed and the position is a ghost job that the recruiters haven't taken down yet. As such, it's a numbers game - the more shots you take, the more likely you'll get a response (especially if you take the time to [optimize your chances]). If you really want to work professionally as a game dev, you need determination to keep going. Find something to pay the bills, keep doing it in your spare time, and update your resume before firing off a fresh round of applications every six months or so.

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