Things will contract until they reach equilibrium. There have been bad times before (most recently the 2007-2012 Great Financial Crisis era) where everything contracted for a while, and eventually things turned around again. The main issue is that the …
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What is your current opinion on Unreal Engine 5? Between Digital Foundry, content creators, and people on social media, everyone appears to be constantly attacking UE5 for performance issues (stuttering, frame rate, etc.). Is this criticism warranted, or is it more a case of developers still getting used to UE5 and its complexities (meaning it will likely improve in time)?
Everything improves with time as the engineers learn the details and optimize their work. This is true of every tech platform ever and won’t be any more different with Unreal Engine 5 than it has been with UE4, 3, or anything else. That said… after h…
Is more complicated, or more work to write code for The Game EA Sports FC if you were starting from scratch than it would be to write code for any other large scale game, like an MMORPG also done from scratch? Or GTA6 i.e.? (Licensing issues aside)
Code systems are code systems. Good code architecture tends to follow pretty universal principles, regardless of whether the system is governing loot tables or lighting systems. Constructing software systems is about seeing the general rules at work an…
How are RPGs like Bg3, Red Dead Redemption 2, Elder Scrolls, etc that have so many story branches presented to the developers? Is one person in charge of one whole story branch or is it divided into chunks in a way? Does the writers room look an awful lot like Charlie from always sunny?
Narrative in such games are usually a lot more modular and systemic than you think. When you’re putting together a narrative for a quest, for example, it’s usually [set up in the form of a flowchart] — what happens in what order, where things branch, w…
Just personally speaking, have you been seeing folks laid off from game studios in the past couple years finding work at other studios? Is skuttlebutt out there optimistic or no?
Some have, some have not. Senior devs I know mostly do have jobs — some have left the industry or gone industry-adjacent (e.g. one engineer I know has gone back and forth to and from casino games several times), but they have work. Mid-level and junior…
What makes features make a RPG? e.g. character creation, choice making etc.
I’ve seen a good number of arguments between game fans about what is and isn’t an RPG, but the actual answer might be a bit disappointing. They want to be able to point at a game in an argument and definitively say «That’s not a [insert genre here]!» A…
Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…
In times of economic difficulty or uncertainty, the number of overall jobs decreases because the number of cancellations rises. New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they n…
Maybe you can answer this, but if you can’t I’d get why. I’m playing the superb Sin & Punishment 64 and I am aware this game was Japan only for 8 years before Nintendo pushed a localization. But even the Japanese original, from what I could find, the game was fully voiced in English. I’ve noticed a lot of Japanese games do this. I don’t mean to imply it’s a problem but how come many JP titles, even niche stuff that doesn’t make it here, have a lot of English voices/text?
You actually stumbled upon a specific example of a game that was meant to be localized and released in the US, but the localization fell through. Sin and Punishment 64 was developed by Treasure and released in 2000. Treasure already liked using English…
With the announcement of the Switch 2 I was wondering how do games for an older version of a console work on a newer version of the same console? Will they run better from the start or do the devs have to go back and update or unlock something for it to work better?
It depends on how they go to the new platform. There are two main ways of doing this — porting the game project to the new platform or emulating the old game on the new platform.Porting the game basically means taking the old code and assets and making…
Last time we had a global recession, life style games were barely a thing only in the form of subscription based MMO’s. How do you think modern lifestyle games without subscriptions will fare?
I think that, in times of economic hardship, people tend to tighten their belts and retreat to things that are safe, familiar, and comforting to them. There is also often trading from expensive entertainment (e.g. lavish vacations, theme parks, theater…