
Yes, absolutely. Localization devs do a great deal of the same kind of work that narrative designers do. The creative elements of coming up with story and narrative bits that will work within the constraints of a word budget, screen space, and even linguistic and cultural context is excellent (and transferable) practice for building narrative game content. If you so desire, you can absolutely use your localization work as examples of past narrative design experience. If you want to be a narrative designer, you should go for it. You're already farther ahead than many applicants.

In all reality, coming up with ideas isn't what game designers do either. We craft experiences for players to enjoy. We do this through a variety of tools and choices that work together to evoke certain feelings within the player while working within the technical, artistic, scheduling, and budgetary constraints. This is often done through creative use of tools, but it's the player experience and the skill of crafting it that matters. It doesn't have to be a brand new idea as long as it serves its intended purpose.
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