This is an old subject, but: I always wondered why Bioware had (allegedly) so much issue with Frostbite during Andromeda, when the older Inquisition was clearly well made and decently polished.

I don't know for certain. I never worked on Mass Effect Andromeda but I suspect what happened was that two big technical endeavors they wanted for the game were likely very difficult to build within the limitations of Frostbite. The first goal was to have a seamless uninterrupted gameplay experience from being on the ship in space to landing on each planet and going on away missions. The second goal was to procedurally generate and populate planets with content for players to explore. These two goals were not present in Dragon Age Inquisition - from what I understood, the largest technical endeavor in DAI was to rebuild the suite of cinematic and conversation tools needed for a Bioware game into Frostbite. Neither of the two major Andromeda goals ended up being realized in the release version. They were both eventually cut and the final game was assembled from the usable parts and additional crunch-driven content to fill in the gaps.

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