How do you make a midboss or other semi-major enemies feel more threatening/imposing without actually making them much more difficult to fight?

Honestly, all you really need to do to make a mini boss or other “strong” enemy stand out is to give them a significant boost in health. Players tend to conflate how long an enemy survives with its relative strength. The longer the foe lives, the “toug…

Product update: GameAnalytics A/B testing allows you to go deeper

We’ve improved our A/B testing feature on GameAnalytics so you can optimize further your games and try out new great ideas and concepts. You can now stop user acquisition and exclude offline users from your tests. A/B Testing: Stop acquiring users We notice many game developers want better control over the allocation of users in…

How can gamers convince a company to remove Denuvo (or any other intrusive / remote server dependent protection) from an old (4 years old) game?

The greatest factor in whether this is possible is whether development is continuing on the game or not. If the game continues to receive new content updates over time even four years after release (e.g. Street Fighter V released in 2016 and has recent…

Getting Mobile Multiplayer Right (Part 1): History, Genres, and Motivations

Multiplayer Games Part 1 Cover Image

Adding multiplayer elements to your mobile game is a straight-up win-win situation. It creates a sense of community, brings a competitive edge, and gives your players a reason to come back. Taking all that on might feel intimidating. But today, building quality mobile multiplayer is easier than you might think. But how exactly do you…