How true is the saying “there is more permanent then a temporary solution” in the context of game developement?

Once, one of my coworkers printed out "temporary" hacks in our codebase and taped them to his body to be his Halloween costume. I have a t-shirt printed with the "temporary" hacks in the code base. The name "Grey Wardens" from Dragon Age was a temporary name put in place when leadership couldn't decide on a "real" name that eventually became permanent. I can't count the number of "placeholder" text I've written that eventually became permanent. I learned that the only way to make placeholder text actually temporary (and eventually get replaced) is to purposely write text that would either fail cert or look bad on the company and get flagged by QA.

Basically, games have a lot of hacky shit put in "temporarily" that can (and often does) eventually become load-bearing.

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