Hi there, I’m curious how hard is it to make an open world game that loads all off the assets/ props/npc’s ets. all at the same time? So basically the game ( the full game) is active in all direction without preloading or loading screens or popping things in to existence. It all exist at the same time everywhere… Even when the player lives the game. I know it sounds silly. But I really wanted to ask is it impossible because we don’t know how OR we luck the power of graphical hardware?

It’s possible, but if you had a full world’s worth of assets loaded and running, the game would either run at an unplayable frame rate or would be significantly reduced in visual fidelity. This kind of thing actually did happen way back in the day - we used to load the entire game into memory in the arcade coin-operated machines and cartridge days. Nowadays we can do a lot with streaming data from disk into memory, most of which comes from being clever in optimizing what gets loaded when. As long as we can keep the smoke and mirrors going, the player never sees the railroad tracks they’re following.

[Join us on Discord] and/or [Support us on Patreon]

Got a burning question you want answered?

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *