Different anon but I wanna follow up on the last question for your personal opinion. What’s a genre or series that fell out of AAA grace that you think wasn’t nearly tapped out of design potential but withered due to low sales? In a perfect world, what’s a specific style of game that you think could absolutely have gone much further with overwhelming innovation through modern tools and principals? Anything you especially lament seeing fall to the wayside in your career?

I really think that asymmetric games have a lot of untapped potential. We saw some of this through games like Evolve, Among Us, Dead by Daylight, Keep Talking And Nobody Explodes, and cancelled games like Fable Legends, Breach, or Shadow Realms. I think there's a lot of interesting potential design space in having two or more groups of players with intersecting and conflicting, but not necessarily opposed, goals.

The best example of this in action is table top RPGs, where one player is the game master and the others play characters within the world. I believe that kind of collaborative (or even competitive) gameplay has a huge amount of design space within an online video game format because every player can have their own game client with their own visibility of the game space and their own separate set of controls.

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