Isn’t it a bit silly to get upset over leaks? I don’t see how people seeing your work could be a negative thing

Leaks are often not the complete story. A leak is a snapshot of an in-development game at a specific point in time doesn’t adequately convey what the game will be when we’re finished — especially since the game is still in development and many things a…

Any advice on dealing with leaks? I find that it really kills motivation and is pretty upsetting.

It really sucks when something you’re putting a lot of yourself into gets spoiled early and without full context. It feels a lot like the public then starts judging your work so harshly and that often feels like they’re judging you by association. [I’v…

Will there ever be a future where AAA studios open source their games? What are your thoughts on it?

It seems unlikely that this would happen. You’re basically asking if a company would ever invest multiple millions of dollars by paying developers to build technology, tools, and assets, and then making them all free for the public to use. This certain…

How do game companies decide when to run scheduled maintenance? Is it simply as “whenever the player count is usually the lowest?”

There’s a lot of factors involved. Our server binaries can only run for so long while remaining stable, meaning we must run maintenance on them if only to restart them so that they can free up any held system resources and clear any bad states the serv…

Have you ever worked on a game that had sooo many bugs, testing anything was almost impossible, and the game ended up being cancelled?

Yes, but none of the failed projects were built in any kind of professional capacity. Basically, the failed projects I joined were amateur led projects that often had minimal commitment from engineering being done on them. The volunteer engineers did w…