Editors note: This article was originally written and published by Mindworks, a leading self-service creatives platform from Mintegral. You can find their original version here. Mindworks is giving GameAnalytics users exclusive trial access to create countless playables and advertise them for free with Mintegral. Hurry, this amazing offer is for a limited time only. Activate…
Lightning Mailbag: Random Mailer Generation
More questions with quick answers. Let’s go.
How difficult is it to make a color swap variant of a monster/character/etc? Is it just “change the RGB values of the textures, or is there more too it?
It depends on how detailed you want to go. I…
How do you network with people as a new person in the industry? I’m not talking about coworkers (though this still apploes) but about just learning to know other people in the industry? I’m socially awkward and i find it weird to approach people i don’t know + i think it would be weird to just write to someone on let’s say Linkedin. At the same time i would like to start talking with people in the industry, either to know them or industry itself
ALTI think what a lot of hopeful (and new) developers tend to overlook (especially the geeky, introspective, or socially awkward types) is that we have one of the greatest sources of shared experiences on the planet at our very fingertips. We play game…
To what degree, do you think, is crunch is done out of malice from management/leaders/stakeholders?
ALTWhile I cannot say definitively, I would like to believe that there aren’t any leaders or managers who actively choose to crunch their workers out of malice, especially because that would mean that they are intentionally trying to harm their workers…
Is there any advice you could give about how to process being a developer on a game that’s been critically panned/considered disappointing? I’ve worked on such a project for a big franchise, and the creative decisions that caused the poor reception were never in my control to begin with. Despite this, I’ve found it difficult to keep emotional distance over how things turned out, as if somehow I could have given the right feedback or asked the right questions to change the outcome.
ALTThe problem here is that you’ve been emotionally wounded by this, likely because you put a lot of yourself into this game and it hurts to see the thing you worked so hard on fall short. In such situations, I find it comforting to acknowledge the goo…
Any advice for a beginner/amateur who wants to make a lil point-n-click adventure game?
Pick a game engine that is conducive to beginners to craft your adventure game and start doing tutorials for it. I suggest you take a look at:[BladeCoder Adventure Game Engine][Adventure Game Studio][Escoria for the Godot Engine][ScummVM][Ren’py]Try on…
New Hire Advice — Don’t Self-Crunch to Prove Yourself
It’s Labor Day today, so I thought I would share a bit of “work wisdom” from a veteran. Even though I’ve been working on games for almost twenty years now (with time off for good behavior), whenever I start a new job I still feel the desire to prove my…
Are there any differences between an A-pose and a T-pose, or is it really just a modeler’s personal preference?
It’s more of a rigger/animator preference than modeler. The two poses have some tradeoffs to each other. The A pose is about making the characters bend and deform as naturally as possible. It reduces UV stretching around the high deformation stress poi…
How Stumble Guys hit 225m downloads
It’s no secret that Stumble Guys is heavily influenced by Fall Guys. When Fall Guys came out in 2020, it had many clones. But none of them stuck. And none of them even touched the amount of success that Stumble Guys achieved over the last few months. So what makes Stumble Guys different? Well, Kitka…
Automating mobile marketing data pipelines with Growth FullStack
Editors note: This article was written and published by Tenjin. You can find their original version here. It’s time to take it to the next level with automated marketing data pipelines. UA managers can get access to the platform and start building pipelines on their own – just 10 clicks and the data pipeline is ready!…