A common critique of games is how overwhelmingly they are about power fantasies. How could the industry shift to makong games that aren’t overwhelmingly about that?


I’m pretty sure most puzzle games like Tetris aren’t really power fantasies. I also don’t really see many power fantasies in the survival horror genre; those games tend to be about disempowerment more than anything else. I’d argue that games tend more to be escapist fantasy than power fantasy. We tend to look for experiences that we can get away from our more humdrum ordinary lives. Power fantasies are certainly a subset of that (especially because it is pretty fun to feel powerful), but I think escapism is what we’re mostly looking for in games and I think that’s just fine.

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