Все записи unity

What are other “we use X program for y tasks” that are standard in AAA game dev?

Beyond Visual Studio, there are a few common software tools we use. We use Jira pretty as our task-tracking tool for bugs and tasks — I’ve used it at multiple studios now, though it isn’t as ubiquitous as Visual Studio. I’ve seen competitors like Trell…

Hey, I just read your post about console development and the engineering effort it takes to use the extra bells and whistles a console provides. I was wondering if you had any knowledge or theories why more games haven’t taken advantage of features like sampler feedback streaming. Memory always seems to be a stretched resource on consoles and this feature is claimed to improve memory utilization by over 2x. It seems like taking advantage of console specific hardware happens less these days outside of something like VRR or PSSR on the PS5 pro. Thank you for taking the time with this and many other questions. Love your posts.

Thanks for reading and your kind words. I’ll be the first to say that I’m no graphics programmer, so I can’t really say anything to the specifics and utilization of a specific feature. That said, I’ll try to address your question the best I can. Genera…

Is direct console development (for a multi-platform title) only about certification requirements and console specific bug fixing, or is there more to it?

There’s two sides to console development. There’s the software certification side, which is what you asked about — all of the cert requirements and fixing console-specific and certification bugs like using the proper glyphs, using the copyrighted terms…

How long have Sony and Microsoft been using the same file formats for their games? Has it been the same since you started?

I must apologize — I made a mistake yesterday. Microsoft doesn’t use ELF files at all, it was a brain fart on my part. I haven’t touched the consoles directly for a few years now. Thinking back after I posted, I realized that I was wrong. Sony has used…