In real life, engines are extensive pieces of machinery built to make vehicles move. Whether it is a jet engine, a rocket engine, an 18 wheel truck engine, a train engine, a car engine, or a motorcycle engine, they all share the same basic purpose — to…
Is star citizen the end result you would get with any game if you give game developers unlimited time and money for their project?
Maybe not any game, but it is a pretty good example of what can happen without the kind of oversight that a publisher brings to the table. The Star Citizen development process sure seems like they’re going to keep on keeping on, at least until the mone…
Code Names and Secrecy
I had two related questions today on keeping things quiet in the industry, so I thought I would answer them together.
Devolver Digital left a comment under the “Return to Monkey Island” trailer saying, “You’ll have no idea how …
Five mobile games that nailed shifting to VR

Cover image source: Minh Pham on Unsplash Virtual reality is no new concept. Have you ever heard of Sword of Damocles? It was invented by Ivan Sutherland and Bob Sproull, it was arguably the first VR / AR head-mounted display connected to a computer. That was in 1968. Today mobile games are at the start…
IN the future, will we see more big sutdios opting for “3rd party engines” or are we still gonna be looking at using mostly internal ones?
Developing game engines is expensive. It takes a lot of engineers a lot of time to build an engine and the tools to create content and assets for that engine. For a smaller studio that survives from game project contract to game project contract, the t…
Why don’t studios do more behind the scenes videos? For the studios that have, the outcome is quite positive and kindles a relationship between the developers and the community.
Filming promotional content is kind of disruptive during the development process. Early in development, there’s actually very little of the game to actually show beyond maybe some grey box environments, crashy prototypes with low frame rates and placeh…
How closely related, if at all, are a player side character creator and the tools/pieces used by the developers and artists?
When it comes to developer tools, there are two major elements involved — the user interface that allows the user to interact with the data, and the functionality of what the tool does (e.g. generate a data set that will recreate a specific character l…
A Gamer’s Primer to the Career Meta, part 5: How to Senior
Continued from [A Gamer’s Primer to the Career Meta, Part 4: Compensation]A lot of career advancement comes from expanding one’s skillset into a senior role. Many newcomers to the industry lack the necessary context to understand just what [kind of res…
Why don’t we see as many desert levels in video games compared to say… forests and sewers? What’s so challenging in implementing a desert level compared to the other environments?
Deserts have a number of things going against them as environments in video games. Here are two major challenges that must be addressed for a desert level off the top of my head:Deserts Lack LandmarksThe prototypical desert in your mind is often just l…
Top 10 Hyper-casual Game Ad Networks in 2022 (Guest Post)

Editors note: This article was written and published by Tenjin. You can find their original version here. Let’s explore how the hyper-casual market has changed compared to 2021 Q3 and go through the top 10 ad networks and countries for 2022. This time we have partnered with our friends from GameAnalytics to bring you day 1 and…