It’s been a busy time since February, when the largest update in GameAnalytics history was launched. Read on for more information about what’s changed recently, and new functionality coming to the platform very soon.
How Tennis Clash scored a golden set
Tennis Clash was one of the most downloaded mobile games in 78 countries when it launched. And it’s had over 50 million downloads on Google Play alone. We look into some of the key factors of its success.
GameAnalytics now integrated with Airbridge!
We’re excited to announce our latest integration with Airbridge, a leading tool designed to measure attribution and enhance your marketing efforts.
GameAnalytics Recognized for Legal Excellence in The Legal 500 GC Powerlist 2023
GameAnalytics is honored for legal excellence in The Legal 500 GC Powerlist 2023, showcasing industry-leading privacy and data security expertise.
Is the hype dead for NFTs?
We all know that NFTs don’t have the best reputation at the moment. Has the hype died for them? Have NFTs run their course? We’re not so sure. Let’s look into the facts to see the real state of the industry.
Creating concept art for games, with genAI
While it may not excel at everything yet, AI’s prowess in concepting, storyboarding, and ideation has captured the industry’s attention. Join us as we delve into the realm of GenAI, exploring its ability to create stunning concept art and assets for games.
Cloudhead Games’ advice on jumping into the VR Market
In the next five years, almost a third of people will have a headset of some description, and there’ll be about 2.5 billion players. But how do you make the shift to this incredibly lucrative new area? We asked Cloudhead Games.
Ship fast without regret: lessons from 15 years in mobile gaming
One of the biggest mistakes a studio or developer can make is failing to plan ahead. Teemu Haila, Co-Founder & CPO at Metaplay, talks about how launching a game with a short-term mindset can be detrimental to its long-term success and cause avoidable headaches further down the line.
How to write perfect dialogue trees for games
One of the key times players get to make a choice is during dialogue. But how exactly do you create and plan all those branching paths?
User Acquisition – The New Frontier of Game Development
Is mobile F2P dead? No, not quite. But things are changing. In this article, Matej Lancaric addresses the current mobile market, with tips on how to get your games to the top of the app stores.