It’s the combination of small things that add up to make it feel creepy specifically. After looking back at the Shadow Temple in Ocarina of Time, there’s several major elements that stick out to me that work together for the sense of disempowerment and…
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What are some of the most common suggestions you see from players that are also a colossally bad idea from a professional’s perspective?
PermadeathWhy yes, we would totally love to put in a feature that generates a tremendous number of customer service calls.Support ALL of the options[Decision Paralysis and Naive Diversification is a thing].Save Game Import[A lot of effort for a very sm…
What does a senior position in the industry do (like a senior producer)?
The seniority of a position in general (not just in the gaming industry) is the amount of responsibility you can shoulder. Generally speaking, the more senior you are, the more of the development process you’ve internalized and already know about in or…
Is there a downside to the early access release model?
Yes. The maximum interest in any game is going to be at its first major launch. All marketing and buildup will get the largest group of players to try the game at that first launch. When we use the Early Access release model, we effectively blunt that …
I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?
In cognitive psychology, there’s this concept called “Cognitive Load”. It refers to the maximum number of things a person can easily remember and recall at once. Beyond that maximum, you start forgetting things and need to be reminded. Your brain is fu…
This is a hypothetical question, but do you think if there were more consoles on the market instead of the current big 3 we have today, do you think that would be more beneficial to the game industry and market?
I don’t think it would be helpful. Game consoles are primarily platforms on which to deliver content to players, alongside PC, mobile, VR, and other various devices. Most of what makes a console compelling is the kind of exclusive games you can play on…
way more general but your post about “wants and shoulds” makes me ask: do you have any advice for learning how to do things that are hard? Asked another way, do you have any advice for how to embrace “the suck” of doing hard things without hating the process or yourself by the end of it?
Whenever we try to do some kind of task, our brains subconsciously do a quick assessment of effort and reward that we believe the task will take and will try to dissuade us from doing that task if our brains view that effort as too high for the reward….
You say that gamers should buy something else if they don’t enjoy a series or franchise. But to me, this is contradicted by you also saying that gamers would rather get angry instead of leaving. I don’t get what you are saying here. Are you implying that gamers are too incompetent to find something else?
It’s not contradictory at all. What people should do and what they want to do are often not the same, usually because it is easier and feels better to do what they want rather than what they should. My friends tell me they should go to the gym and exer…
When you go back to a previous work place. I know you said that getting rehired is relatively easy assuming you left on good terms. How easy is it to get back up to speed on the current project? Is it easier as well, or is it so different that you still have a significant learning curve?
Ramping up quickly onto a project is a skill like any other. Because it is a skill, the more I practice doing it, the easier it becomes over time to do. This is true of jumping into completely new projects as well as jumping back into older projects be…
How do you handle leaving a job that you enjoy due to a new opportunity of a higher salary and title upgrade? I often read that you should separate personal from professional, but I really like my colleagues/manager in both manners, they’re amazing people and this job was an amazing opportunity for me. How should I say that I’m resigning without bursting into tears?
In my experience, it’s important to keep the job at an arm’s length — it might be super engaging and satisfying to work with these fantastic people, but a company is still a company — it will always prioritize its own best interests over yours, and tho…