Getting Mobile Multiplayer Right (part 2): Design, testing, and scaling

Mobile Multiplayer Part 2 cover

As we saw in part one of our multiplayer series, the mobile multiplayer opportunity is bigger than ever. And there are a lot of reasons you should make multiplayer part of your next mobile release. But how do you get started with actually implementing multiplayer into your mobile game? There’s a lot to consider. And…

How Homa’s LaunchOps team helps you transform your prototypes into Monster Hits

Homa Games LaunchOps Cover

Editors note: This article was written and published by Homa Games. You can find their original version here.  So what exactly happens once you submit your prototype at Homa, and how does it all work? In this article, Homa’s team take you through the process and explain all the essential info you need to know…

How do you make a midboss or other semi-major enemies feel more threatening/imposing without actually making them much more difficult to fight?

Honestly, all you really need to do to make a mini boss or other “strong” enemy stand out is to give them a significant boost in health. Players tend to conflate how long an enemy survives with its relative strength. The longer the foe lives, the “toug…