When you boil a critique down to its very core, you really end up with only three parts to it. Practically any critique can be broken down into something like this:
In my experience, the usefulness of a critique is inversely proportional to the ambigui…
Ask a Game Dev 2022-04-10 19:04:28
Humans tend to project our own wants, desires, feelings, etc. onto others — that is, we tend to assume other people believe what we believe, like what we like, dislike what we dislike, etc. This tendency has many far-reaching side effects such as confl…
Ask a Game Dev 2022-04-07 19:01:01
Just because feedback is detailed and well-written doesn’t mean it is representative of the overall population’s concerns. This is because the things that hardcore players care about aren’t necessarily the same things everybody else cares about. Fans, …
Ask a Game Dev 2022-04-06 19:01:05
Not in the way the review bombers hope. We already know that there’s a vocal and passionate fanbase for our game out there — that’s a major reason why we employ community managers. And we know when they’re upset. But it’s like throwing a tantrum — it m…
Ask a Game Dev 2022-04-05 19:01:26
askagamedev:
The answer, of course, is everyone. So today, in a special Labor Day weekend edition of AAGD, we can examine how developers get and parse feedback. Keep reading
Ask a Game Dev 2022-04-04 19:03:10
askagamedev:
If you work on games, you too will probably see them at some point. Hopefully you won’t have to deal with them directly — that’s what community management is for. But it always helps to understand your player base, because it helps to tr…
Build 2D game fit to any device screen size, resolution in Unity scale
How to Build 2D game fit to any device screen size, resolution in Unity 2018 How to Scale 2D Game UI To Any Screen Size in Unity 2018 How to fit screen size for every resolution in Unity 2018 How…
Product Update: Ad Revenue from HyperBid now available on GameAnalytics

We’ve got a new ad revenue source in the mix. The best thing about it? It’s our very own ad mediation platform HyperBid. You can now get all the impression-level revenue data from HyperBid on your GameAnalytics dashboard. Head over to our SDK docs to get the integration started (Unity, iOS, Android). ILRD from HyperBid…
Pathfinding Algorithms in C#
https://learn.unity.com/project/a-36369ng or Unzip and open solution in Visual Studio 2017 Download source — 571.3 KB Path finding challenge Introduction Have you ever wondered how GPS applications calculate the fastest way to a chosen destination? As you will see, it is actually…
Coding Guideline For Unity C#
As a programmer, it is very important to follow a coding standard and make sure others can read and easily understand his code. While there’s not majority guideline of coding standard in Unity and C#, you can/should code whatever you like,…